Nov 17, 2007, 04:46 PM // 16:46
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#2
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Ascalonian Squire
Join Date: Jan 2007
Guild: Dreams of Decadence [coco]
Profession: A/W
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I've done this dungeon many times on normal mode, I've yet to tackle it on Hard Mode, but I'm thinking that the same basic strategy will apply.
First off the monks. WoH and an RC prot monk work well. Then set a mesmer up with both Frustration, Migraine and Mantra of Persistance. Next, Broad Head arrow ranger. Usually I play a sword warrior, a riposte, flail, enraging charge, 'For Great Justice!' and Dragon slash. Probably a pair of SF ele's to finish off.
For taking down the Fragment? (or Remnant, the uber-boss at the end of the dungeon) I grab a prot, then charge in. Once the boss is dazed and migrained and has frustration on him flail and dragon slash will eat it alive. (I'm sure the ele's etc. do a fair bit of damage too, but being a warrior I tend not to see what they're up to too closely).
I think you can set this team up using only heroes and hench. Generally I go with a single other guildie and use a full hero team.
Hope this advice is useful.
BdP
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Nov 17, 2007, 04:50 PM // 16:50
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#3
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Ascalonian Squire
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Thanks Boris, I'll try that
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Nov 17, 2007, 04:55 PM // 16:55
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#4
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Academy Page
Join Date: Oct 2007
Location: The Void
Guild: Hells_Followers [HF]
Profession: R/W
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Where is this located???
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Nov 17, 2007, 05:12 PM // 17:12
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#5
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Krytan Explorer
Join Date: Oct 2006
Guild: The Order of Chaos Reborn [ToC]
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Norn territory. The Remnant is easily killed if you interrupt nearly all his spells. One of my guild's first attempts at the dungeon had a Spiteful Spirit/Spinal Shivers necro, a Headbutt/Plague Touch warrior, RC, LoD (pre-Nerf), and a bunch of nuking power. Once the daze was on, the Remnant dropped like a stone.
Another possibility (and this is what ended up happening when we did it in HM) is carrying Spoil Victor and Pain Inverter on a Necro and do the wipe/zerg loop until the Remnant has killed himself (it won't take very long with all that high-damage AoE).
One last tip: Diamondshard Mist causes Diamondshard Grave (that -140 and bleeding thing). The Mist shows up as a shining ward on the map, so if you position yourself between these, you'll never get the effect.
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Nov 17, 2007, 05:16 PM // 17:16
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#6
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Krytan Explorer
Join Date: Dec 2005
Location: NY, New York
Guild: Warlords of Earth [WAR]
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I've done this many time. H/H don't do any strategical movement or skill usage. just kick his ass head on. maybe its because i have the interrupt henchy and Gwen has a few interrupt skills? Because i don't think i've ever died at Remnant.
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Nov 17, 2007, 05:19 PM // 17:19
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#7
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IGN: J C A C H E
Join Date: Sep 2006
Location: 843
Guild: [Liar]
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Yea...I did it my first time with H/H and honestly did not have a single problem, not sure if it was Zho (interrupt henchie) or what the deal was...
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Nov 17, 2007, 05:51 PM // 17:51
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#8
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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We used to beat this dungeon every 10-12 minutes on Normal. Was about every 15 on Hard.
You need to rethink your strategy.
1) Take some way to keep him Dazed perma when you go to this dungeon. Lot of ways to do it. Remember that conditions drop off bosses twice as fast, so a single Broadhead Arrow Ranger won't do the job.
2) Move out of the wards if he does get his monster skill off; plenty of time to do it.
Keeping the boss interrupted makes him a pushover. You can drop him in 2-3 minutes with a decent team build.
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Nov 17, 2007, 05:57 PM // 17:57
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#9
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Jungle Guide
Join Date: Jun 2007
Guild: SCAR
Profession: E/
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this boss didnt kill any of my group on HM. just bc you got owned doesnt mean he's overpowered lol. just bring 2 interrupt heroes...
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Nov 17, 2007, 06:10 PM // 18:10
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#10
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Jungle Guide
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Quote:
Originally Posted by TaCktiX
One last tip: Diamondshard Mist causes Diamondshard Grave (that -140 and bleeding thing). The Mist shows up as a shining ward on the map, so if you position yourself between these, you'll never get the effect.
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That was what caused trouble for me on my first trip there. I had the earth hench with me so sticking to wards seemed like a good idea until I figured out what was going on.
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Nov 17, 2007, 07:47 PM // 19:47
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#11
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The Greatest
Join Date: Feb 2006
Profession: W/
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This boss is very easy on normal mode. Bring BHA henchie, gg.
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Nov 17, 2007, 08:23 PM // 20:23
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#12
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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[skill]Broad Head Arrow[/skill].
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Nov 17, 2007, 08:44 PM // 20:44
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#13
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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even on hard mode BHA hero just owns it :P. It deos have a ton of hp though and even dazed very small cast times so remember to have your guys auto attack it.
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Nov 18, 2007, 11:27 PM // 23:27
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#14
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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did this on HM the other day... had a disconnect on our tank guildie with all the heros, but we were able to finish the boss off pretty easily with 4 people.
paragons ftw.
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Dec 15, 2007, 09:34 AM // 09:34
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#15
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Krytan Explorer
Join Date: Mar 2006
Guild: innergalactic gargleblasters
Profession: W/Mo
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one word of advice : WARDS
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Dec 15, 2007, 10:58 AM // 10:58
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#16
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Frost Gate Guardian
Join Date: Jul 2007
Guild: Blade of Souls [BoS]
Profession: E/
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As others have said, rush and interrupt is key - don't hang around the res shrine setting yourself up for the battle - just get in there.
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Dec 15, 2007, 02:19 PM // 14:19
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#17
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Krytan Explorer
Join Date: Nov 2007
Profession: W/Mo
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The Diamondshard Mist monster skill can be brutal with Heroes/henches (particularly if they happen to be flagged inside the aura/mist!). Constant reflagging and interrupts are the key to this boss.
I usually lock one or two interrupt heroes on the boss while I finish off his two friends. Be aware that this boss starts attacking even before you cross that little bridge to him (kinda like Cyndr -- he has a very large aggro radius).
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Dec 15, 2007, 02:48 PM // 14:48
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#18
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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I'm surprised someone was having trouble with this. On my Ritualist (the first character I took up north), I found it actually very easy, but that may be done to me finding myself squished in a corner between the wards (they are circles after all) spamming Restoration magics. Having brought Cynn and Zho, I had my little henchies target the two golems next to him, then concetrated on the boss.
The only thing near to a problem is if somebody stands in ward to long, but because they're circular it can be very easy (if a little crowded in places) to avoid this.
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Dec 15, 2007, 04:47 PM // 16:47
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#19
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Jungle Guide
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Just beat him in hm with h/h, make sure you flag all your heroes and henches so that they surront him and bring plenty of healing and 1 or 2 interupt rangers and a mesmer should be extreamly easy if you do. Beat it with +5 moral boost.
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Dec 15, 2007, 07:30 PM // 19:30
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#20
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Frost Gate Guardian
Join Date: Aug 2006
Profession: R/
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LOL... looks like someone was bored and started raising threads.
In case anyone happens to read this and hopes to take the advice. BHA doesnt work on hard mode bosses anymore.
Also.. the way he casts his monster skill has blind spots, that is, some areas will never be covered by his wards. One of them is in the left corner of his platform (closer to the shrine). By making use of it it's still possible for at team at 60dp (planting a doll of course) to beat the boss in HM.
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